Welcome to the Hesburgh Libraries Virtual HACK•A•THON, where teams of developers, graphic designers, subject specialists, and other creatives come together to reimagine solutions to everyday problems. We provide resources and technical assistance. You collaborate, create, and innovate to bring new solutions that help with this year’s theme: Building connections.
This competition is open to all Notre Dame undergraduate students.
Successful projects depend on interdisciplinary expertise and cross-functional teams. Designing for digital is a shared conversation with diverse stakeholders. Bring your unique talents to help shape the vision and work of your team.
This year's theme is Building Connections. Teams will develop ideas that leverage technology to discover, visualize, or create connections among people, ideas, data, and more.
Whether you have new answers to old problems or see entirely new challenges to tackle, bring your fresh ideas and your digital skills to reimagine what's possible.
This year's hackathon will take place virtually, with teams working remotely for the majority of the two-week period. Teams may use their own communication channels to work together independently during the event. However, there are many ways to stay connected with us, including the following:
We are the chairs for the 2021 Hesburgh Hackathon. Contact us on email at any time at email@example.com or on Slack with your question and concerns. We're here to make sure you have a great hackathon.
We recommend signing up for the Hesburgh Hackathon's official Slack feed for important announcements and opportunities to network with all participants, and to get quick answers from the Hackathon admins.
Use our anonymous feedback wall to let us know what's working and how we might improve the event for you and your team. (We'll be checking it daily throughout the duration of the event.)
All Hesburgh Library Hackathon participants must abide by the following rules:
Teams must be made up exclusively of 2-4 Notre Dame students. Student competitors may not be organizers, volunteers, judges, sponsors, or occupy any other position of special privilege at the event.
Teams may not add members, nor drop below the minimum of 2 members, once the competition starts. Teams who do will be disqualified. Contact the chairs immediately, should this situation arise.
All team projects must be coded in a programming language(s).
Teams may use libraries and frameworks in their projects, but all original work on a project should be done during the competition time. Teams may work on a project idea that they have worked on before, as long as they do not re-use code they have written outside the competition—such as a project completed for a course.
Teams may not continue working on their projects (code) or presentations after formal presentations have begun.
Teams may be disqualified from the competition at the organizers' discretion. Reasons might include, but are not limited to, breaking the Rules, violating the Code of Conduct (see below), or other harassing or unsporting behavior.
The Hesburgh Libraries does not claim any license or intellectual property rights in participants' submissions, except for the limited license to review those submissions as part of Hackathon judging and awarding of prizes. Whether participants choose to share their submissions under an open source license or not, they should also aware that their use of any open source software, packages or other APIs may bind them to an open source license. Whatever license participants choose, they should ensure they clearly understand their rights and responsibilities under that license. For instance, if participants do choose to share their submission under an open source license, this may impact their future rights to restrict the use and redistribution of their work.
In keeping with the codes of conduct set forth in du Lac: A Guide to Student Life, our Hackathon is dedicated to providing a harassment-free experience for everyone, regardless of gender, gender identity and expression, age, sexual orientation, disability, physical appearance, race, ethnicity, nationality, religion, previous hackathon attendance or computing experience. We do not tolerate harassment of hackathon participants in any form.
In order to foster a positive and professional learning environment we encourage the following kinds of behaviors:
If you witness or experience any violation of this Code of Conduct during the Hackathon, please contact the event chairs immediately, or email firstname.lastname@example.org.
All participants understand that the Hesburgh Libraries Hackathon may be photographed, videotaped, and or recorded by the Hesburgh Libraries, and grant the Hesburgh Libraries the right to use or refrain from using their name and/or likeness without their approval or compensation. Photography by participants is encouraged, but other participants must be given a reasonable chance to opt-out from being photographed. If they object to the taking of their photograph, comply with their request. It is inappropriate to take photographs and/or screenshots in contexts where people have a reasonable expectation of privacy.